AMD and Havok to Optimize Physics for Gaming
AMD and Havok announce plans to optimize physics processing on the AMD platform
SUNNYVALE and SAN FRANSISCO, Calif. -- June 12, 2008 --AMD (NYSE: AMD) and Havok
today announced plans to jointly investigate the optimization of physics effects
utilizing AMD’s full line of products.
With over 100 developers and 300 leading titles already using Havok’s physics
engine - Havok Physics – the company has clearly defined its position as the
leading developer of game physics. By working together, both companies are
demonstrating their commitment to open standards and continued support for the
needs of the game community.
“As the complexity and visual fidelity of video games increases, AMD wants to
take advantage of opportunities to improve the game experience,” said Rick
Bergman, senior vice president and general manager, Graphics Products Group,
AMD. “By working with the clear market leader in physics software, AMD can
optimize our platforms to consistently deliver the best possible visual
experience to the gamer.”
Havok Physics scales extremely well across the entire family of AMD processors,
including quad-core products such as the AMD Phenom™ X4. As part of the
collaboration, Havok and AMD plan to further optimize the full range of Havok
technologies on AMD x86 superscalar processors. The two companies will also
investigate the use of AMD’s massively parallel ATI Radeon GPUs to manage
appropriate aspects of physical world simulation in the future.
“The success of Havok as a cross platform software company is predicated on our
willingness to listen to the needs of our customers,” said David O’Meara,
managing director of Havok. “The feedback that we consistently receive from
leading game developers is that core game play simulation should be performed on
CPU cores. The clear priority of game developers is performance and scalability
on of the CPU. Beyond core simulation, however, the capabilities of massively
parallel products offer technical possibilities for computing certain types of
simulation. We look forward to working with AMD to explore these possibilities.”
Today’s game experience demands a balanced platform approach, one that combines
the right CPU and GPU horsepower. A number of game aspects, including advanced
physics processing, are optimized for CPUs, while the latest DirectX 10.1 games
demand the latest GPUs. AMD is striving to deliver the best of both worlds, with
highly capable CPU and GPU technology that partners like Havok can use as their
canvas to deliver the best experience possible.
"Physics is an important part of today's game experience, and in the quest for
greater realism the usage and requirements of physics computation is expected to
increase,” said Dean McCarron, principal analyst, Mercury Research. New
technologies that improve physics simulation will enhance the gaming
experience."
Source: AMD,
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FreewareKicks news Release: 06/12/2008 (mm/dd/yyyy)